Wednesday, January 3, 2024

Tuesday, January 2, 2024

Show HN: I've Implemented a RSS Reader https://ift.tt/KHBI4sG

Show HN: I've Implemented a RSS Reader https://ift.tt/gsAHMyp January 2, 2024 at 11:46PM

Show HN: SwiftBar 2.0 Powerful macOS menu bar customization tool https://ift.tt/yHbjMdr

Show HN: SwiftBar 2.0 Powerful macOS menu bar customization tool New release of my opensource project to help you build menu bar apps. This release features a lot of new features, but I want to highlight two: - Shortcuts Plugin - allows you to create menu bar apps from Shortcuts app - Ephemeral Plugin - allows you to create a transient menu bar app, i.e. for notification https://ift.tt/EF1Cda3 January 2, 2024 at 08:35PM

Monday, January 1, 2024

Show HN: Build your startup or side project faster with these SaaS templates https://ift.tt/5CRWpzX

Show HN: Build your startup or side project faster with these SaaS templates https://ift.tt/oZj57YQ January 2, 2024 at 09:20AM

Show HN: AI Undetect – The Freemium Undetectable AI Writing Tool https://ift.tt/4C6cGK3

Show HN: AI Undetect – The Freemium Undetectable AI Writing Tool AI Undetect is undetectable AI rewrite tool It offers an AI detection remover service that integrates 8 free AI detector interfaces, including GPTZero, ZeroGPT, Copyleak, Writer, and SAPLING. With a single click, you can determine whether your content has been generated by AI. If you wish to make your content seem more human-like and bypass AI detectors, you should make use of our AI humanizer, which helps in converting AI text to a more human-friendly form to anti AI detector. https://ift.tt/m1RXx2A January 2, 2024 at 08:04AM

Show HN: Hook – a simple graphical C/C++ runtime editor https://ift.tt/J8DQkCL

Show HN: Hook – a simple graphical C/C++ runtime editor While helping one of my students create and iterate on a game in C using raylib, I realized there was quite a lot of time spent on experimenting with level design and colors, how the player moves, gravity, etc. and a lot of time was wasted making a change, exiting the game, recompiling, running the game, deciding his change wasn't right, and going through the whole cycle over and over. I could tell it was demotivating, and this process was creating a barrier that prevented him from experimenting to his heart's content. I started this project to solve this problem by giving a simple gui to a few core features of lldb through the lldb api. Experimenting with changing colors, where blocks in the level go, how tall the player is, gravity is all now just a simple toggle or text field edit. The variables are modifiable while the program is running. The project is still in its early stages, and so far only targets macOS. https://ift.tt/Hd51l9D January 2, 2024 at 06:45AM

Show HN: Build Atari Games in the Browser https://ift.tt/wtHCcEG

Show HN: Build Atari Games in the Browser https://ift.tt/MeaHovu January 2, 2024 at 12:30AM

Show HN: Zaivern Code – a Rust cockpit for parallel AI coding agents https://ift.tt/Ct4ax1N

Show HN: Zaivern Code – a Rust cockpit for parallel AI coding agents https://ift.tt/AFYhk8f August 8, 2026 at 12:53AM