Thursday, April 23, 2026

Show HN: Tron Hilbert Curve Macro https://ift.tt/SQHFeE3

Show HN: Tron Hilbert Curve Macro is it useful? probably not! https://ift.tt/k4q0nms April 24, 2026 at 01:54AM

Show HN: AgentSearch – Self-hosted search and MCP for AI agents, no API keys https://ift.tt/1nKTtov

Show HN: AgentSearch – Self-hosted search and MCP for AI agents, no API keys https://ift.tt/PMF89Bi April 23, 2026 at 11:55PM

Show HN: Turning a Gaussian Splat into a videogame https://ift.tt/bWXLy75

Show HN: Turning a Gaussian Splat into a videogame https://ift.tt/WBjUkCE April 23, 2026 at 07:48PM

Wednesday, April 22, 2026

Show HN: One ESLint rule to kill the "ChatGPT em dash" in your codebase https://ift.tt/Qip3f7Y

Show HN: One ESLint rule to kill the "ChatGPT em dash" in your codebase https://ift.tt/FuKQSY7 April 23, 2026 at 01:27AM

Show HN: Netlify for Agents https://ift.tt/SjCYBQp

Show HN: Netlify for Agents I launched Netlify with a Show HN more than 11 years today, for humans. Today we're launching our Agent first version of Netlify. Super early days for this, but I expect it to become as important as our original launch over time. It's as hard to perfect these flows as it was to perfect some of the initial human DX flows, since the agents are non-deterministic and keeps changing and evolving, and we'll have more to show soon on our eval tooling for this. Try it out with an agent, and we would love feedback on what works and what doesn't as we keep iterating on making Netlify better for our new agent friends. https://netlify.ai April 22, 2026 at 10:27PM

Show HN: Everest Drive – a multiplayer spaceship crew simulator in the browser https://ift.tt/9Tby0uF

Show HN: Everest Drive – a multiplayer spaceship crew simulator in the browser Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install. Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with another ship and fight through it room by room. Architecture: - The server is a single Rust module compiled to WASM, running inside SpacetimeDB. - Clients subscribe to rows in the schema and get live deltas over websocket; writes go through reducers (transactional Rust functions). No REST, no custom netcode, no client-side authority. - Client is Svelte 5 + plain HTML5 canvas 2D. No game engine, no WebGL. https://ift.tt/uQNUavO Very early, plenty of rough edges. Would love to hear what breaks for you: https://everestdrive.io https://ift.tt/FpsecY7 April 22, 2026 at 11:27PM

Tuesday, April 21, 2026

Show HN: FMQL – graph query and bulk-edit CLI for Markdown and YAML frontmatter https://ift.tt/r9sUOZG

Show HN: FMQL – graph query and bulk-edit CLI for Markdown and YAML frontmatter https://ift.tt/zgYWOI9 April 22, 2026 at 01:38AM

Show HN: Tron Hilbert Curve Macro https://ift.tt/SQHFeE3

Show HN: Tron Hilbert Curve Macro is it useful? probably not! https://ift.tt/k4q0nms April 24, 2026 at 01:54AM