Thursday, December 26, 2024
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU https://ift.tt/XYA6f5n
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence. https://ift.tt/xA3pSdI December 26, 2024 at 10:54PM
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Show HN: Rewriting Scratch 3.0 from scratch in Lua (browser-free native runtime) https://ift.tt/5Af6h7W
Show HN: Rewriting Scratch 3.0 from scratch in Lua (browser-free native runtime) Built a native Scratch 3.0 runtime in Lua that runs .sb3 pr...
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Show HN: An AI logo generator that can also generate SVG logos Hey everyone, I've spent the past 2 weeks building an AI logo generator, ...
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Show HN: I Made an AI Social Media Manager to Automate Content Creation Hey HN, I am a Solopreneur, and I love building apps to automate bor...
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RoboPianist, a piano playing robot simulation in the browser https://ift.tt/zywcBo6 March 30, 2023 at 10:52PM
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