Thursday, December 26, 2024
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU https://ift.tt/XYA6f5n
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence. https://ift.tt/xA3pSdI December 26, 2024 at 10:54PM
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Show HN: From Photos to Positions: Prototyping VLM-Based Indoor Maps https://ift.tt/w9arzUd
Show HN: From Photos to Positions: Prototyping VLM-Based Indoor Maps Just a fun hack I did while bored over the weekend. My wife was busy sh...
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Show HN: High school robotics code/CAD/design binder release Hello HN! My name is Patrick, and I am a junior at my High School’s FRC robotic...
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Show HN: D&D meets Siri – Interactive voice adventure Hey HN! I've been building tooling for voice-driven apps over the past few mon...
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Show HN: I Made an AI Social Media Manager to Automate Content Creation Hey HN, I am a Solopreneur, and I love building apps to automate bor...
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