Thursday, December 26, 2024
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU https://ift.tt/XYA6f5n
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence. https://ift.tt/xA3pSdI December 26, 2024 at 10:54PM
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Show HN: Gridland: make terminal apps that also run in the browser https://ift.tt/6ie1RTQ
Show HN: Gridland: make terminal apps that also run in the browser Hi everyone, Gridland is a runtime + ShadCN UI registry that makes it pos...
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Show HN: Stickerbox, a kid-safe, AI-powered voice to sticker printer Bob and Arun here, creators of Stickerbox. If AI were built for kids, w...
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Show HN: Music player for big local collections with mpd support mpz is a C++/Qt music player focused on UX, with derectory tree and playlis...
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Show HN: HCB Mobile – financial app built by 17 y/o, processing $6M/month Hey everyone! I just built a mobile app using Expo (React Native) ...
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